Tricky JS and WebGL practices to achieve the best performance on mobile
FEB 10, 10:20 Pink RoomEN
We'll speak about set of interesting practices our team applied on our project to achieve lower network payload with help of run-length encoding, reduce time to first paint and memory pressure to minimum using lazy iterators, being 60FPS even on android after implementing own light-weight WebGL library instead of using Pixi.js
Andrei Lesnitsky
Minsk, Belarus
Andrei Lesnitsky, the Software developer at EPAM Systems. Passioned about front-end development, bleeding edge web-technologies, js performance, public speaking and knowledge sharing. Constantly experimenting with new stuff, messing around with pet projects for fun
Twitter: @r1zzu